Proposal for the passive tree system

UltraHyperDuck

New member
So far it has been announced that this game will feature separate classes/races with their own tech trees and abilities. While this feature is likely a low priority right now, I thought I would toss this idea into the ring before development starts.


Instead of having separate tech trees, I propose to have a single tech tree shared by all two classes/races. After choosing a class, the starting point will be determined off of the chosen class, which has been marked as "starting area". Much like a regular passive tree, different nodes are branched off of each other and can be unlocked when a player has the required number of points.

Benefits:
-It just looks cooler lol
-Allows for more creativity and fluidity of builds
-All races have access to all passives
-Balance changes are more impactful since the tree is shared
-Satisfaction of creating a build from scratch
-More combinations of passives
-Unique compared to other games and AAA titles

Disadvantages:
-Daunting for newer players
-Very slightly more difficult to balance since all races and builds will be affected


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In short, both tree systems have their own advantages and disadvantages, but it would be worth considering the idea of merging every tree together.
 
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