When you set target to a point then move the point normally the target move with the point, however if you use the move tool but not actually move it then it breaks the target and goes to the default target. Moving the point with undo/redo also breaks the target.
version 0.13.101
If you place and rotate a prefab then use undo to remove it the prefab rotate tool will break such as the next prefab you select will be selected until you exit the ship builder.
version 0.13.95
the rotation of a prefab doesn't visually update when using undo/redo or moving vertices. When prefab rotate is used it it will jump to the correct position, reloading the ship also seems to fix it. version 0.13.95
While ship building I keep losing control of the build tools, neither the screen buttons or the hotkeys work. Using the delete tool twice will do this consistently. Exiting the ship builder fixes this.
version 0.13.86
Using the prefab append tool places gray cubes along with the engine. The gray cube first appears level but will rotate to match the engine once something else is selected. I attempted to reinstall the game by deleted the files from steam common and appdata locallow but the cubes persist...
Its large, in charge, and laggy as a pile of spaghetti its the Dauntless Archcruiser. At approximately 100 meters in length few will complain about lack of space about this vessel. Many placements for turrets dot the upper decks and below sits a large observation deck for looking down with smug...
After editing a ship for a while it can take a very long time (over 30 seconds) to finish loading into the grapple test. After restarting the game it will load quickly as normal.
Calling all voiders!
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